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Roblox valuation ipo
Roblox valuation ipo










roblox valuation ipo

Roblox's biggest positive factor is its tremendous market share and viral popularity among its target user base. Even then, RBLX appears very expensive compared to its potential profitability and will likely need a much better income source to maintain its current price. To stay afloat, I believe the firm must prove itself as a profitable enterprise quickly. A rapidly growing company that can never profit has no value (from a DCF standpoint). The company has marketed itself to investors as a growth opportunity since it went public, though its stock has declined considerably since and is trading at less than half of its IPO price. It is a wildly popular platform among children and seems unlikely to expand its North American user base much further, though it still has substantial user growth potential in Asia. In my view, it is evident that Roblox is reaching its upper limit for user growth. If around 28% of its users are in the US and Canada, then around 16.5M or ~27% of the combined 6-17-year-old population in the US and Canada use the platform daily. The platform has grown tremendously over recent years, seeing its DAUs rise from 13.7M in 2018 to nearly 60M in Q3 of 2022. Most Roblox users are children and teenagers, with a staggering 13.4B total gaming hours. The platform obtains around 59M daily active users, with over 4M game developers. Roblox is a game that allows users to create and develop games. One notable example is the gaming company Roblox Corporation ( NYSE: RBLX).

roblox valuation ipo

The immense growth of digital gaming technologies over recent years has led to significant controversies over the industry's long-term potential.












Roblox valuation ipo